Pixel Muster: Draft a Crew of Fables

LOADING PIXEL MUSTER...

Free auto battler · 66 storybook units, 24 alliances, 43 items · 7 rival storytellers · 4 modes · Works offline

About Pixel Muster

Pixel Muster is a free auto battler you play right in your browser. It is late at night in an old bookshop, and eight storytellers (you and seven rivals) open pop-up books on the tables. Figures step out of the pages: the Big Bad Wolf, Gerda and Kai, the Tin Woodman, Baba Yaga, the Firebird, Koschei the Deathless and sixty more characters from the fairy tales of the Brothers Grimm, Andersen, Perrault, Hoffmann, Baum and Collodi, the Arabian Nights and Ukrainian and Slavic folk tales.

Every round you buy figures at the stall, merge three copies into a finer edition, set them on your page and watch them brawl. Every lost fight costs HP. The last storyteller with HP left wins.

The Pixel Muster screen during the prep, labeled: the top bar with round, HP, gold, level and XP, units on the page and the shop odds; the rivals and their HP on the left with your alliances under them; the open book with the rival's page at the back and your page in front; the bench under the book; the five-card shop and the Roll, XP, Lock, Items and FIGHT! buttons on the right.
The prep screen: rivals and alliances on the left, the book in the middle, the shop on the right.

How to play

Three copies make a star

With two copies on your bench, the third card in the shop shows two gold stars. Buy it and the three merge at once.

Before and after a 2-star merge: two Puss in Boots on the bench and a third Puss in Boots card marked with two stars in the shop; one click later a single 2-star Puss in Boots stands on the bench.
Two copies plus the third from the shop: one 2-star unit with double HP and damage.

Find an alliance's units at a glance

Hover an alliance (on a phone: tap it) and its cards in the shop glow while its units on your page and bench get a ring. Hover a shop card and the list shows what it would add, such as "Beast 5 → 6".

The Beast alliance hovered: the Beast cards in the shop glow orange with a Beast badge, the Beast units on the page and the bench stand on orange rings, and everything else is dimmed.
Hovering Beast lights two Beast cards in the shop and five Beasts you own.

Loot from the wild rounds

Every option shows what it does. Tap or click one to select it, then press Pick.

The loot pick: Thimble of Tears, Cornucopia and Seven-League Boots, each with its effect written out; Cornucopia is selected and the button reads Pick Cornucopia.
The loot pick: read, select, then Pick.

Modes

Open MODES in the title menu, pick a mode to read its rules and the board it ranks on, then press START. A game in progress keeps its mode: CONTINUE takes you back to your Compact or Knockout game.

ModeWhat changesLeaderboard
StandardThe full game: 100 HP, about 35 to 45 rounds.Standard (Hardcore apart)
CompactA lost fight costs more (the round part of the damage is doubled), so a game takes about 30 rounds.Compact (Hardcore apart)
Knockout6 hearts (5 on Hardcore): a lost or drawn fight costs one. Start at level 4 with a team of three you pick; a free level and an item every 2 rounds, no XP to buy, 7 gold a round, the shop deals as if you were 4 levels higher (at most the odds of level 8), no wild rounds. About 15 rounds, round 30 at most.Knockout (Hardcore apart)
Daily MusterThe same start for everyone each day, Standard rules and Normal rivals. One ranked try a day; games after it are practice. A new one opens at 00:00 UTC.Daily Muster (today)

Controls

ActionKeyboard / mousePhone / tabletGamepad
Buy a unitClick a card or 1-5Tap a cardCursor and A
Move a unitDrag and dropDrag it (a tap shows its card)A on the unit, A on the cell
SellDrag to the stall, or E over a unitTap the unit, then SELL–
InfoRight click or hoverHold a finger on itLT
Reroll / XP / lockD / F / LButtonsX / Y / –
ItemsQITEMS button–
Shop during a fightQ / Tab or the SHOP buttonSHOP buttonCursor on SHOP and A
Fight / speed / skipSpace / X / SButtonsRT for speed
PauseEsc / PPause buttonStart
Pixel Muster on a phone held upright, labeled: the rivals and their HP across the top, your page in the middle of the book, the bench, a row of alliance chips, five tall shop cards and five big buttons at the bottom.
On a phone held upright the game has its own layout.

Alliances

AllianceUnitsWhat it does
Beast3 / 6 / 9Beasts gain armor (at 9 everyone does)
Child3 / 6 / 9Every ally gains mana every second
Trickster3 / 6 / 9Leap to the farthest foe at the start and land critical hits
Wild3 / 6 / 9Evasion
Humble3 / 6 / 9Armor and healing, doubled while outnumbered
Noble3 / 6 / 9Take less damage, even less next to another Noble
Wanderer, Crown, Predator, Cursed, Witch, Pair, Gold, Relic, Frost, Shifter, Hunter, Fool2 / 4 / 6Focus fire, damage, growing hits, foes' armor and magic resist down, a free star, gold, stronger items, chills, a second life, double attacks, geese
Giant, Fairy, Glutton, Princess, Aquatic, Toy2 / 4Big HP that grows with every kill, healing links, lifesteal, a last gift, magic resist, attack speed

Tips

Save up early

Interest pays 1 gold for every 10 you hold at the start of a fight, up to 5. A bank of 30 to 50 gold by round 10 pays for the rest of the game.

Front and back

Tanks such as the Three Little Pigs, the Tin Soldier or Kotyhoroshko belong in the front row; archers and casters at the back, away from Tricksters who leap at them.

Watch the pool

Hold a finger on a card (or hover it) to see how many copies are left. If your rivals are collecting the same units, switch to another plan.

Who are all these figures? Read the fairy tales behind Pixel Muster, the real story of all 66.

Video tutorial: combining heroes

Buy three copies to merge a figure into 2 and 3 stars, switch on alliances, and see a merged page win. With narration and on-screen captions. 1:58.

Plays offline after you watch it once (3.9 MB).

Read the full Pixel Muster guide for the economy, every alliance and the wild rounds. Want more? Survive the night in Pixel Vigil, grow from minnow to shark in Pixel Gulp, or read about browser games that work offline.

Pixel Muster FAQ

Is Pixel Muster free?

Yes. Pixel Muster is a free auto battler in your browser, with no download and no account. Signing in is optional and only adds the online leaderboards, daily quests and cosmetic skins, and keeps a game in progress with your account.

Can I play Pixel Muster offline?

Yes. Open the page once while you are online and your browser keeps the game. After that every game plays with no connection at all: the seven rival storytellers live inside the game, not on a server. A game in progress is saved at every step on your device.

What is an auto battler?

A strategy game where you build a team and the fights play themselves. Between fights you buy units, place them and level up; during a fight the units choose their own targets and use their abilities when their mana is full. The skill is in what you buy, what you keep and where you put it.

Is Pixel Muster like Auto Chess or Dota Underlords?

Yes, it's the same genre: you draft units from a shared pool, combine three copies into a stronger one, build alliances and watch the fights play out automatically against seven rivals. Pixel Muster is an original game with its own storybook heroes, alliances and items, made by NoInternet Arcade and not affiliated with Drodo Studio (Auto Chess) or Valve (Dota Underlords). It plays free in the browser, on phones and offline.

How do stars work?

Buy three copies of the same unit and they merge at once into a 2-star unit with double HP and damage and a stronger ability. Three 2-star copies make a 3-star unit with four times the HP and damage. All eight players buy from one shared pool, so a unit your rivals collect shows up less for you.

What are alliances?

Every unit has three tags, such as Beast, Child, Witch or Princess. Enough different units with the same tag on your page switch on its alliance: core tags at 3, 6 and 9 units, mid tags at 2, 4 and 6, elite tags at 2 and 4. Each of the nine tier 5 units is the Ace of one tag, with an extra power while that alliance is on.

How does the gold work?

You get 5 gold a round (less in the first rounds), 1 more for a win, 1 interest for every 10 gold you keep (up to 5) and streak gold for three or more wins or losses in a row. A reroll of the stall costs 2 gold, 4 XP cost 5 gold, and your level is the number of units you may put on your page.

Can I shop during a fight?

Yes. The stall deals the next round's cards as the fight starts, so you can study them while your figures fight, and nothing rerolls when the fight ends. Tap SHOP (Q on a keyboard) during the fight to buy units to your bench, reroll, lock the stall, buy XP or sell bench units. The fight itself never changes: units you buy join your page in the next prep, and three copies with one on the page merge then.

What are the wild rounds?

Rounds 1, 2, 3, 10, 15 and every fifth round after that are fought against creatures of the fairy-tale forest: hedgehogs and wolf cubs first, later bridge trolls, nightmare bears, stone giants, the Great Dragon and the Leshy. Win one and you pick an item from three; lose and you still get one at random.

How long is a game?

A Standard game lasts about 35 to 45 rounds, 20 to 25 minutes with fights at double speed. A Compact game takes about 30 rounds, and Knockout ends by round 30 at the latest. Fights can run at x1, x2 or x4, or be skipped. The game saves at every step: pause, go back to the menu or close the tab and CONTINUE right where you were, in the same mode.

What modes are there?

MODES in the title menu has four: Standard (the full game), Compact (lost fights hurt twice as much, so games are shorter), Knockout (6 hearts, 5 on Hardcore, a starting team you pick, a free level and an item every 2 rounds, 7 gold a round, a richer shop, no wild rounds, about 15 rounds) and the Daily Muster (the same game for everyone each day). Pick one to read its rules and the board it ranks on before you start.

What is the Daily Muster?

One game a day that starts the same for every player (the same rivals and the same first shop), with Standard rules and Normal rivals. Your first Daily game of the day is your ranked try on the Daily Muster leaderboard; you can pause and continue it, and any game after it is practice. A new Daily opens at 00:00 UTC, and the MODES menu shows whether your try is used and when the next one opens.

How does the scoring work?

A game scores 1,000 points for first place, 700 for second, then 500, 350, 250, 150, 80 and 30, plus 10 for every round you played, plus 5 for every HP (in Knockout, every heart) the winner has left. Each mode has its own Pixel Muster leaderboard that keeps your best game, and Standard, Compact and Knockout each have a Hardcore board too. The boards marked "old rules" keep the scores from before the October 2026 rebalance.

How do I play on a phone?

Tap the game to play full screen; it works upright and sideways, each with its own layout. Tap a card to buy, drag a unit to move it (a tap shows its card), and hold a finger on anything for its info card. To sell, tap a unit and then SELL.

What is Hardcore?

OPTIONS > DIFFICULTY: HARDCORE. Every rival plays at its best, the prep has a 30 second timer, there is no free reroll after a loss, defeats cost 25% more HP and the wild rounds are 15% tougher; in Knockout you start with 5 hearts instead of 6. Hardcore games have their own leaderboards (Standard, Compact and Knockout); the Daily Muster always plays against Normal rivals.

Related guides

Last updated: · NoInternet Arcade

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