Pixel Winter Games Guide: Tips for All Four Winter Events
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Pixel Winter Games is the snowy companion of Pixel Summer Games: a free retro winter sports championship in your browser, inspired by the winter games people played on Java phones in the mid-2000s. You enter your name, pick your flag and take on seven rivals in four events. Every event is its own little game with its own controls, so this guide goes through them one by one: what to press, when to press it, and where the easy points are hiding.
How the championship works
The four events always run in the same order: biathlon mass start, 2-lap speed skating, freestyle and snowboarding. Your rivals are on the course with you. The whole pack starts the biathlon together and lies on the mats next to yours at the ranges, you skate in pairs, a rival drawn at random takes the mogul course beside yours and another one shares the snowboard track. The intro board of every event names the two rivals to watch.
To stay in the championship you need the qualifying mark in every event. Each event uses a decathlon-style points table: about 1000 points for a world-class result, never more than 1200 for one event. In the biathlon your shooting points are added to the points of your time, so its qualifying mark is in points. Your score is the sum of all four events, and the best three totals of the field stand on the podium.
| Event | Qualify (Normal) | Qualify (Hardcore) | About 1000 pts |
|---|---|---|---|
| Biathlon mass start | 420 pts | 650 pts | 1:35 + shooting |
| 2-lap speed skating | 44.50 s | 40.00 s | 34.50 s |
| Freestyle | 30.50 s | 26.50 s | 21.50 s |
| Snowboarding | 61.00 s | 54.00 s | 45.00 s |
Just scraping every Normal mark is worth roughly 420 to 490 points per event, so a clean qualifying run lands around 1800 points, with plenty of room above that.
Controls in one minute
- ◀ ▶ (arrows, A / D, the round touch D-pad or the gamepad stick) stride, skate, answer the mogul arrows and steer the snowboard.
- ▼ tucks on the biathlon downhills.
- ▲ ▼ ◀ ▶ all four shoot at the biathlon range: press the one on the target.
- ACTION (Space / Enter, the middle of the touch D-pad, gamepad A) pushes off on the gun, lunges before the skating finish, fills the freestyle take-off circle and drops you in on the snowboard.
The on-screen hints always show the buttons of the controller you are using.
Biathlon mass start
All eight skiers start together on a long course over several hills. A stride pendulum swings below your skier: press ◀ as the needle reaches its left end and ▶ as it reaches its right end.
- Timing beats speed. A press on the end of the swing is a strong push. Early, late, wrong-side or mid-swing presses are stumbles that cost speed. Mashing is the slowest way round.
- Climbs are quicker. On the uphill the pendulum swings faster, so your rhythm has to speed up with it.
- Tuck on every downhill. The pendulum stops; hold ▼ and let gravity work.
- Use the slipstream. Ski right behind a rival and you go about 5% faster for free.
At the ranges
There are two ranges, 300 m apart, and no penalty loops: the shooting is settled in points. At each range the eight lanes lie side by side in one row and every skier has a lane of their own. You glide onto your mat, lie down at the first range and stand at the second, and look at your five targets through the rifle scope.
- Read the arrow. Each target has a faint arrow etched into its face under a dusting of snow. Press that arrow, up, down, left or right, to hit it. The wrong arrow misses, and so does waiting too long.
- Shoot quickly. A hit is +5 points, plus up to +5 more if you fire within about half a second of the target coming into the scope. The bonus bar beside the scope shows how much is left.
- But do not guess. A miss costs 15 points, three times what a hit earns. A perfect shoot over both ranges is worth +100, ten misses -150.
- Quick shooting saves time too. The race clock keeps running while you are on the mat.
2-lap speed skating
Pairs, heat by heat, against the clock and the skater next to you. Two laps of the oval: a perfect race takes about 34 seconds, a little over 18 for the first lap from the standing start and about 16 for the flying second one.
- Wait for the pistol. Press ACTION to push off as soon as it goes. A press before the gun is a false start: your one warning on Normal, a disqualification in Hardcore.
- Hold, then let go at 12. An empty circle appears beside your skater, on the left or the right. Hold that arrow and the circle fills clockwise like a clock face. Let go as it comes round to the top again. The closer to 12, the stronger the stroke. The bright lime wedge either side of 12 is the PERFECT zone: while the hand is inside it the whole circle lights up and pulses, so that is the moment to let go.
- Left, right, left. The next circle always comes up on the other side. As you pick up speed the circles come round more slowly, just like longer strokes on real ice.
- Do not wobble. A weak (under-filled) or late (over-filled) stroke, or the arrow on the wrong side, costs speed and makes you wobble. Wobble too much and you are on the ice, which costs seconds.
- Lunge a second before the line. A bar appears near the finish: press ACTION as it turns green, about a second out (15 to 18 meters), to throw your blade forward and glide over the line at full speed. Much earlier and you just stand up too soon.
- Lane changes are automatic. You and your partner swap lanes on the back straight of each lap.
Freestyle
A head-to-head on two mogul courses: you on one, a rival drawn at random on the other. The faster time wins.
- Answer the arrows. An arrow pops up for every mogul, ◀ or ▶ at random. Press it and your skier weaves round the bump by himself and gains speed. The quicker you press, the more speed you get; a wrong or late press costs speed.
- Two fences. One stands near the start, one near the finish. On GET READY hold ACTION: the same clock circle as on the ice fills from 12 o’clock round to 12 again. Let go right at the top, in the lime PERFECT zone.
- Speed is the jump’s potential. The length of the jump is your speed into the kicker times how close to 12 you let go. A slow approach cannot make a long jump, however clean the release.
- The landing follows from the jump. A clean release lands smoothly and keeps your speed, a sloppy one skids or crashes, and a jump that is too short catches the fence. The blue lines on the landing slope show every 5 m.
Snowboarding
Seen from above, on a winding track down the mountain with three snow kickers.
- Drop in on the gate. Press ACTION as the gate opens. Too early is a false start.
- Just steer. The board runs by itself; ◀ ▶ turn it. The track bends away under you, so start the turn before the corner.
- Stay off the deep snow. You can leave the track for a moment, but the deep snow beside it slows you a lot, and the nets further out stop you dead.
- Land straight. Kickers throw you into the air, with your shadow on the snow below. Straighten the board before you come down: a straight landing keeps your speed, a crooked one skids or crashes.
Hardcore mode
Set Options, then Difficulty to Hardcore for a separate leaderboard. Every qualifying mark is tougher, the stride pendulum is faster with tighter timing, the arrows on the biathlon targets are fainter and you have less time to shoot, the skating and take-off circles and the mogul arrows come quicker, the whole field is close to world class, a false start disqualifies you, and there are no continues.
Practice first
Every event can be played on its own from Practice, and your personal bests are kept on the Records screen. Ten minutes on the range and on the ice will do more for your total than any number of full championships.
FAQ
Is Pixel Winter Games free?
Yes. The championship, practice mode and records are free in your browser, with no download and no account. Signing in is optional and only needed for the online leaderboards.
Does it work offline?
Yes. Open the page once while connected and your browser keeps the game. After that it plays with no internet at all, which makes it a good pick for a flight or a long train ride. See our list of browser games that work offline.
Can I use my own name and flag?
Yes. Before each championship you enter a name of up to 10 letters and digits and pick your country, the same way as in Pixel Summer Games. If you are signed in, your leaderboard nickname is filled in for you.
Where did the ski jump and the bobsleigh go?
The championship was rebuilt around four events, with snowboarding and freestyle taking over from the ski jump, the bobsleigh and the slalom. Because the totals are on a new scale, the four-event championship has fresh leaderboards.
Is this Playman Winter Games?
No. It is an original game inspired by the winter sports games of the Java phone era. The athletes, nations, art, sounds and code were all made from scratch for NoInternet Arcade.
Ready? Play Pixel Winter Games, then check where your total ranks on the leaderboards.