Pixel Vigil Guide: Keepers, Weapons, Evolutions and Dawn
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Pixel Vigil is our newest free game: a survive-the-night horde game in your browser. You are a lantern keeper on a dark field, and from every side the creatures of the night close in, more of them every minute. You only walk; your weapons attack on their own. Hold out for fifteen minutes and dawn breaks. Like everything on NoInternet Arcade, it keeps working offline after your first visit. This guide covers the controls, how a night unfolds, every weapon and its evolution, the campfire shop, the upgrades you buy with gold and how to read the dangers.
Controls
- Keyboard: arrow keys or WASD walk. P or Esc pauses.
- Mouse: hold the button and the keeper walks toward the pointer. Click a level-up card to take it.
- Gamepad: the left stick walks, the D-pad and A choose cards.
- Phone and tablet: turn the phone sideways and play full screen. An analog stick walks, with fine control near the centre and a quick stop when you let go. Prefer your finger? OPTIONS > CONTROLS: DRAG lets you touch anywhere and slide; the keeper follows your finger from where it already is, so your thumb never covers it. Cards and shop items are tapped directly.
There is no attack button. Where you walk is the whole game.
How a night unfolds
A night lasts 15 minutes of play (pauses, cards and shops do not count). The swarm grows from a handful of bats to hundreds of creatures, and the foes get tougher every minute. The night has a script, the same every time:
- 1:15 the first elite (a glowing, bigger foe that drops a chest), and more of them later.
- 2:00, 7:00 and 13:00 a ring of bats closes in from every side. Break out through a gap before it shuts.
- 4:00 and 11:00 a wall of ghouls, then hollow knights, closes in.
- 5:00 the Grave Golem, 10:00 the Moth Queen and 14:00 the Night Mother. Every boss drops a chest and a bag of gold.
- 8:30 and 14:30 a boar stampede. An arrow at the edge of the screen shows the side it comes from.
- 3:00, 6:00, 9:00 and 12:00 a campfire.
- 15:00 dawn. Every creature left burns away and the night is won.
Gems, levels and cards
Defeated foes drop gems: blue, green and red for bigger ones. Walk over them (or near them: the pickup range grows with the Lodestone) to fill the XP bar at the top. Every full bar is a level, and the game pauses to offer three cards, four if you are lucky:
- a new weapon (up to six),
- a new passive (up to six),
- a level for a weapon (up to 8) or a passive (up to 5).
Rerolls (bought as an upgrade) swap the cards for new ones. When everything is at its top level, the cards offer gold or a honey cake instead.
Weapons and evolutions
A weapon at level 8 plus its paired passive (any level) evolves the next time you open a chest. Evolutions are far stronger than the weapons they come from. The card of a paired passive says which weapon it evolves.
| Weapon | What it does | Passive | Evolution |
|---|---|---|---|
| Spark Wand | Bolts at the nearest foe | Clockwork (cooldown) | Star Storm: a stream of homing stars |
| Moon Sickle | A crescent that flies out and comes back | Wide Lens (area) | Eclipse Scythe: giant scythes in every direction |
| Ember Ring | A burning ring around you | Hearth Stone (max HP) | Sun Halo: a wide halo that heals you on kills |
| Star Orbs | Stars circle you for a few seconds | Hourglass (duration) | Constellation: stars that never stop circling |
| Thunder Bell | Lightning on random foes on screen | Four-Leaf (luck) | Storm Cathedral: lightning that chains foe to foe |
| Frost Shards | A fan of ice that slows | Twin Mirror (projectiles) | Blizzard Crown: a ring of ice that freezes |
| Sun Flask | A flask that bursts into a burning pool | Moss Charm (regen) | Everspring: wide pools that slow and burn |
| Thorn Lash | Lashes sideways through a crowd | Iron Heart (damage) | Bramble Tempest: lashes all round and heals |
The four remaining passives are Feather Boots (speed), Lodestone (pickup range), Bark Skin (armor) and Owl Quill (XP). The COLLECTION screen on the title keeps every recipe, every passive and every creature you have met.
The campfire shop
Every three minutes a campfire burns the swarm away, every gem on the ground flies to you and a shop opens with four trinkets for the gold you collected this night. Many trinkets have a downside: the Glass Fang adds 25% damage but costs 15 max HP, the Heavy Boots add 2 armor but slow you down, the Lucky Coin trades a little damage for luck. There is also a Camp Feast (heal to full) and a Weapon Polish (a level for a random weapon). Rerolling the shop costs a little more each time. Prices rise with every campfire.
Spend or bank? Gold you keep is banked when the night ends, and banked gold buys permanent upgrades. Spending makes this night easier; banking makes every future night easier.
Upgrades and keepers
Banked gold buys ranks of permanent UPGRADES on the title screen: Might, Vigor, Armor, Recovery, Swiftness, Magnet, Luck, Growth, Greed, Haste, Reach, Multishot, Second Wind (one revival per night) and Reroll.
It also buys keepers. Each keeper starts with a different weapon and has stats that help and hurt:
- Wren the Lamplighter (Spark Wand): more XP and pickup range, a little less health.
- Bram the Woodcutter (Thorn Lash): more health and armor, a little slower.
- Mira the Moonwitch (Moon Sickle, 300 gold): bigger area and more damage, much less health.
- Oss the Bellringer (Thunder Bell): faster cooldowns and more luck, less damage. Joins after you survive 10 minutes.
- Kai the Frost Ranger (Frost Shards): faster and an extra projectile, less health. Joins after your first dawn.
- Nell the Herbalist (Sun Flask, 800 gold): regeneration and longer effects, a little slower.
- Sol the Ember Monk (Ember Ring): much more damage and health, a smaller pickup range and less XP. Joins after you defeat the Grave Golem.
- Orla the Star Seer (Star Orbs): longer effects and more luck, a smaller area. Joins after your first evolution.
NEW GAME on the title screen starts over: it erases gold, upgrades, keepers and unlocked nights. Your longest nights, your collection and your high scores stay.
The three nights
- Moonlit Meadow: grass, graves and the first horde. Open from the start.
- Hollow Crypt: foes have 25% more health; gold and score are worth 25% more. Survive 10 minutes on any night to open it.
- Ember Wastes: foes have 50% more health, gold and score are worth 50% more, and lava vents erupt under your feet. Reach dawn in the Hollow Crypt to open it.
Reading the dangers
Every special attack warns you first:
- A tusk boar stops, shows a red ! and a dashed line, then charges along it. Step sideways out of the line.
- A hex eye keeps its distance and glows before it shoots a slow orb. Move across its path.
- Bosses slam: a red circle appears under them and fills up. Be outside it when it is full.
- Lava vents in the Ember Wastes: orange circles that fill up and erupt.
- Rings and walls close in from every side: watch for the warning and break out through the thinnest part.
After a hit you are safe for a moment (the keeper blinks).
Pickups
Break the lanterns standing in the field with your weapons. They drop a honey cake (heals 30 HP), a bag of gold, a magnet (every gem flies to you), a sunburst (burns every creature around you; bosses take a heavy blow), a frost clock (the night freezes for a few seconds) or a coin.
Scoring and leaderboards
A night scores 1 point per foe defeated and 5 points per second survived, plus 1,500 for reaching dawn, multiplied by the night (x1, x1.25 or x1.5). The leaderboards keep your best night, with a separate board for Hardcore (OPTIONS > DIFFICULTY), where foes are tougher and hit harder and healing is halved.
Five tips for your first dawn
- Walk in wide circles, not back and forth. The horde follows in a line behind you, right into your weapons.
- Commit to one evolution early. Take the paired passive when its card comes up and keep leveling that weapon.
- Grab the elite’s chest. Elites are worth the detour, and the first one comes at 1:15.
- Save a sunburst for a ring. If a lantern drops one while you are fine, leave it on the ground until a ring closes in.
- Buy Vigor and Armor first with your banked gold. Staying alive longer is worth more than anything.
Pixel Vigil is free, works offline and runs on phones, tablets and computers. Play Pixel Vigil now.