Pixel Gulp Guide: Eat, Grow, Frenzies, Tail Bites and Every Sea

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Pixel Gulp is our new free game: an eat-and-grow fish game in your browser. You are Pip, a little reef fish at the bottom of the food chain. Eat the fish smaller than you, stay away from the bigger ones, and grow until the bigger ones are on the menu too. There are 20 levels in four seas, and like everything on NoInternet Arcade it keeps working offline after your first visit. This guide covers the controls, how growing works, the bonuses, every danger and how the scoring adds up.

Controls

The dash needs a full DASH bar (top of the screen) and refills in about two seconds. It is the best escape in the game, so keep it for the moment a mouth gets too close.

Eating and growing

Every sea has its own food chain of three kinds of fish, shown at the top left: lit icons are food right now, icons with a red ! are bigger than you. You eat with your mouth: swim your head into a smaller fish. The same rule protects you: only a bigger fish’s mouth can eat you, so brushing past its tail or belly is safe.

Every fish you eat fills the growth bar under the icons. The two marks on the bar are size-ups: after the first one the middle fish of the chain is food, after the second one all three. When the bar is full, the level is won. Losing a life never takes your growth away.

Bonuses

Dangers

After you lose a life you come back somewhere safe and nothing can eat you for a couple of seconds.

Tail bites

Barracudas and the Great Shadow can never be eaten, but you can bite their tails. Come at them from behind, where their mouth cannot reach you, and bite the tail: big points, and the predator swims off for a while. Three levels (Tail Chaser, Spine Garden and The Great Shadow) ask for tail bites besides a full growth bar; the level card and the HUD show how many.

The four seas

Sunny Shallows

Turquoise water over coral and sand, with glint minnows, sunny tangs and coral groupers. The five levels teach eating and growing, the frenzy, cravings, pearl clams, hunters, stars and extra lives.

Kelp Forest

Swaying kelp, kelp sprats, reef parrots and rose snappers. Jellyfish arrive first, then the barracuda, and Tail Chaser teaches the tail bite. Kelp Gauntlet has two barracudas.

Twilight Wreck

A purple dusk around a sunken ship, with glimmers, banded butterflies and spinefins between chained mines. Spine Garden needs two tail bites, Wreck Raid mixes everything.

Glow Deep

Dark water where only your own light and the glowing fish show the way: lanternfish, hatchetfish and lantern anglers. The Great Shadow arrives in Shadow Alert, and the last level asks for three bites of its tail.

Scoring and the leaderboard

ThingPoints
Small / medium / big fish10 / 25 / 50 (x2 or x3 in a frenzy)
YUM? craving100 (x frenzy)
Star100 (x frenzy)
Pearl250 (x frenzy)
Tail bite150 and more for every bite in a level (x frenzy)
Level cleared500
Every life left at the end300

Every level also gives up to three stars: one for clearing it, one for losing no life and one for beating its par time. Your best score on every level is kept, and the Pixel Gulp leaderboards rank your total: the sum of those best scores, so clearing new levels and replaying old ones for a better score both move you up. Hardcore (in the game’s options) gives you a single life per level, on its own board.

Quick tips

Pixel Gulp saves your cleared levels, stars and best times on your device, and with your account when you are signed in. Signed-in players can also earn stars in the daily quests and spend them on fish skins in Rewards: Koi Pip, Neon Pip and Golden Pip.

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